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The story is meant to be a prequel to Samurai Shodown II, establishing an original character, Yui Minbunosuke Shosetsu, as the main antagonist. It was later adapted into English under the simplified titled Samurai Shodown by Viz Media in 1996, where it was serialized in the short-lived Game On! USA magazine and concluded in Animerica. One of them, titled Makai Bukei Jō Samurai Spirits ( 魔界武芸帖 サムライスピリッツ, Samurai Spirits: Scrolls of the Demonic Arts), written by Kyoichi Nanatsuki and illustrated by Yuki Miyoshi, was serialized in the Weekly Shonen Sunday in 1994. Several manga adaptations of Samurai Spirits were produced in Japan. Another questionable change was the inclusion of the “Seven Holy Warriors”, skilled warriors who were resurrected to specifically fight Ambrosia, which is an idea never mentioned in any other continuity. One of such bizarre changes made was switching Amakusa’s gender from male to female. The plot means to reenact the events of Samurai Shodown (1993 video game), but the characters’ roles highly deviated from their original source. An English adaptation was produced by ADV Films, on VHS in 1995 and on DVD in 2005. AdaptationsĪ television special (later dubbed a motion picture for international release) Samurai Shodown: The Motion Picture ( SAMURAI SPIRITS 〜破天降魔の章〜, Samurai Spirits: Haten Gōma no Shō) loosely based on the first game aired in Japan in 1994. The most famous among them includes Haohmaru and Nakoruru, who are both considered the series' flagship characters. Over the course of years since the first game, the Samurai Shodown games (excluding spin-offs) have come to feature over 80 playable characters.
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PlayStation 4, Xbox One, Nintendo Switch, Microsoft Windows PlayStation 4, Xbox One, Nintendo Switch, Stadia, Microsoft Windows, Arcade Samurai Spirits Rokuban Shōbu (tentative title) Samurai Spirits Tenka Musō Typing ~Makai Tenshō no Shō~ Kenkaku Ibunroku Yomigaerishi Sōkō no Yaiba Samurai Spirits ShinshōĪrcade, Atomiswave, PlayStation 2, PlayStation Network Shinsetsu Samurai Spirits Bushidō Retsuden Earlier games also have a referee in the background, officiating the match.Īrcade, 3DO, FM Towns, Game Gear, Game Boy, Mega Drive/Genesis, Neo Geo, Neo-Geo CD, Neo Geo Pocket Color, Sega CD, Super NES, PlayStation 2, Wii, Virtual Console, PlayStation Network (PS3 and PSP)Īrcade, Neo Geo, Neo-Geo CD, Neo Geo Pocket Color, PlayStation, Windows, PlayStation Network, Wii, Virtual Console, Xbox Live Arcade, Neo Geo X, iOS, AndroidĪrcade, Neo Geo, Neo-Geo CD, PlayStation, Sega Saturn, PlayStation Network, Virtual ConsoleĪrcade, PlayStation, Sega Saturn, PlayStation Network, Virtual Console The Samurai Shodown games are most famous for their "Rage" (怒) gauge, a meter that only increases as a player receives damage, and which when fully activated has numerous effects depending on game.
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While he continues to design for a few of the later games, they are illustrated by another artist named Senri Kita until the fifth title. His illustrations featured a distinctive, traditional Japanese calligraphy style. For the early games (Part 1 to 4), the characters are created and illustrated by Eiji Shiroi. There are two main artists responsible for the character designs and illustrations. Several characters are loosely based on real figures from Japanese history. Much of the music includes traditional Japanese instruments (predominately the shakuhachi, shamisen, koto and taiko) and later enka. Win quotes and other cut scenes provide subtitles in several languages, including but not limited to English, Portuguese, and German.
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For instance, unlike most fighting games made in Japan, the characters in the series (including the announcer) generally speak only in Japanese, with dialects ranging from archaic formalities and theatricalism to modern-day slang, something that has been preserved for overseas releases. Samurai Shodown consequently portrays snippets of the Japanese culture and language internationally with little edits. The plot of each game is quite different, but they circle a central group of characters and a region in Japan.
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The stories in the series take place in 18th-century Japan, during the Sakoku or seclusion period of Japan (the first four games run across 17) with great artistic license so that foreign-born characters (including some from places that did not exist as such in 1788) and fictional monsters can also be part of the story.